Author Topic: Region-Locked Car Project!  (Read 1792 times)

fndrbndr

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Re: Region-Locked Car Project!
« Reply #15 on: October 09, 2008, 09:01:10 PM »
Awesome, but don't feel the need to follow it exactly.  I mean, if you want to build it as a missile, a flowing car, or whatever, go for it.  Don't feel like you need to drive the tracks I drove or the use the upgrades I used.
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Re: Region-Locked Car Project!
« Reply #16 on: October 09, 2008, 10:05:57 PM »
Awesome, but don't feel the need to follow it exactly.  I mean, if you want to build it as a missile, a flowing car, or whatever, go for it.  Don't feel like you need to drive the tracks I drove or the use the upgrades I used.

haha, as in behind you.  waaaay behind.

fndrbndr

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Re: Region-Locked Car Project!
« Reply #17 on: October 10, 2008, 05:50:39 AM »
Oh....I wouldn't be so sure about that, either, especially if there's a car that lends itself to a power build/tune.  In fact, this car might be a great missile, but I'd never know it just because I can't drive them worth a crap.  When I get to the 432R, you'll probably see what I mean. lol
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fndrbndr

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Re: Region-Locked Car Project!
« Reply #18 on: October 10, 2008, 07:24:34 AM »
So, a few notes:

I went with a grip build.  I went with minimum-width slicks (Goodyears, I think), street WR, the full platform, and an intercooler upgrade (only race power upgrades are available).  I also added the Forza front spoiler and rear splitter (no wing option).  I chose the intercooler both because it would fit and because the turbo lag was an issue, as it always is for me.  I chose to add downforce because of some high-speed understeer.  We'll see whether it works out or not.  I didn't get to upgrade rims, but leaving them stock seems OK for now, as I'm still struggling to put all the power down, and getting rid of rotational mass probably won't do me any favors. 

I ran Road Atlanta Short, and results were basically good, but there are still points for improvement. 
The good:  It takes the first corner pretty well, always over 95 mph without breaking a sweat.  I think it can take it at over 100mph, but we'll see.  I'm still getting used to the car, so I'm not pushing things too much.  I was really pleased with how it handled the chicane, like butter in 3rd gear (FD is 3.85, other gears still unchanged).
The bad:  The esses are a bit iffy.  When you hit it right, they're fine, but this car unsettles more than the front-engine cars that make up almost all of my AWD experience.  It's still fairly forgiving, though, and doesn't punish you too much for dropping a wheel.  The real benefit of AWD, though, the jump off the line, is lost on this car right now.  It doesn't spin the wheels when floored in first.  Tranny tuning may fix this, but I'm thinking this may be why first gear is so short; it has to be that short.  Very little of the 400+ ponies this car makes occur in the low end of the dyno.  I thought the intercooler upgrade might help this by getting rid of some turbo lag, but this wasn't the case.
The ugly:  That last turn.  Sometimes it will take that last turn at full throttle like any other car.  Others, I get a nice four-wheel drift...right into the wall!  The problem with this is I'm not sure which one is going to happen on a given lap.  It seems to happen more when I think I might see green at the finish line, so maybe I'm just overdriving it, but for a car that's supposed to be forgiving, that line is pretty freaking stark on that turn. 

The tune so far is pretty close to stock.  I dropped tire pressures to 29/28, upped the final drive to 3.85.  I moved camber to -.8 front and rear, caster to 5.4.  I set the brakes to 90% pressure, 47% front bias.  I tweaked the diff to put 60% of the torque to the rear, an effort to take advantage of the engine position.  Toe is still neutral.  Springs, ARB's, and shocks are all untouched.
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Objects in rear view mirror are losing.

fndrbndr

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Re: Region-Locked Car Project!
« Reply #19 on: October 20, 2008, 07:51:01 AM »
I haven't really made time for this lately.  It's an ongoing project, though.  Anyway, anyone have pointers for tuning a RA drivetrain?
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Re: Region-Locked Car Project!
« Reply #20 on: October 20, 2008, 10:12:27 PM »
I attempted some tweaking with the Porsche from Bimmer's challenge, but I still find the RRs and RAs get too loose for my driving ability.

fndrbndr

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Re: Region-Locked Car Project!
« Reply #21 on: October 20, 2008, 10:36:52 PM »
The RR is usually ok as long as you remember maintenance throttle.  RA is a new world to me, though.
GT  = Fndrbndr79
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fndrbndr

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Re: Region-Locked Car Project!
« Reply #22 on: November 05, 2008, 08:25:03 AM »
Hm, still not a lot of progress on the Porsche.  I took out a jag and built it to A (grip) out of boredom.  I'm unimpressed, but judging from how much the numbers jumped with the addition of grip, I wonder whether it might be better as a power car.
GT  = Fndrbndr79
Objects in rear view mirror are losing.