i have the odd sheet knocking around
...and always have my macbook next to me when playing forza
a quick list of sheets, ive picked up, that are useful (if your coming afresh to excel, can get from fm2 website):
- transmission calc from blooze!
- feuredog calc
- fm2_cars.xls, has all the cars with initial ratings etc (interesting what you can do when playing with these, avg stats etc)
- forza_2_kitchen_sink.xls, not really my cup of tea, but has everything in it tuning calcs, cars list and lots of other into collected in one place
- fm2_tracker_v2.xls, has all cars, and allows you to 'tick' the ones you have, tells you how many credits to buy the rest.
and of course, ive created a myriad of sheets to analysis numbers, and come up with other numbers...
excel or not excel - i have excel, but im actually using Numbers (part of iWork08)
if you dont have excel, most spreadsheets will import them, and its usually pretty easy to adjust if required - and you learn about how the sheet works which is not a bad thing... only thing that causes problems is when people starting including VB code

anyway, so now a question for fun!
the carlist.xls, lists all the cars, including there stats, so ive got a formulae which calculates Perf/PI
this is Sum(Speed:Handling)/PI
obviously the idea is to determine, which cars are 'good' value in terms of points for their pi rating and to find some 'under-used' cars.
however, this works ok'ish, once you moved up the classes, but since both PI and ratings dont start from zero its 'skewed' a bit.
variants ive tried include:(Sum(Speed:Handling)-12)/(PI-100), and reversing the idea (PI-100)/(Sum(Speed:Handling)-12)
thoughts?