...It might be that I'm just asking too much from the cars...
LOL - I think we ran into some of that in the GTR thread...

I am in no way as discerning, usually only going after the seriously blatant issues. Some of the "uncomfortable" things just are. Sometimes you just have to wait on the car to get turned before you hit the gas. My current Montegi West record holder is one of them. The fastest way onto the straight is to lift slightly and let the car rotate toward the apex before pulling the trigger. I can hit it sooner and I can stay off the outside rumble strip, but the tires squal like a mashed cat. I have to hold hard against the understeer with the wheel... and the ghost that waited, the one that I shot past trying my power manuever... drives right thru me and away because the tires are hooked up and he has momentum for the shift to third.
Any advice on the damper tuning? I noticed you (Blooze) mentioning some minor individual adjustments there in another thread. Currently I just set them up or down as a group based on the standard BT calcs. I'm totally lost as to how/why to tune them individually.
TJN
The only changes I make to Dampers are regulated by one of the devices on my Car Sheet. The initial setting is via the Wb. Tweakage is provided by the Damper Agents. I'll try to explain them.
First, I refer to them as agents because more than one damper value is modified with a specific goal in mind. I created the agents so I didn't have to all the time be remembering the combinations.
Agent 1 - Front Grip on Exit: A setting of 1 increases the FR by .1 and RB by .1; a setting of 2 increases by .2 and so on. Increasing the front rebound will slow the weight transfer to the rear, as will increasing the rear bump - the weight tends to stay over the drive wheels a little longer when you accellerate. The idea is that you shouldn't need it there after a bit because the turn is straightening out as you leave the corner. If you have hit the gas too soon, then the weight will go to the back no matter how you have your shocks set. Note: I have this value set to 2 on all my Civics.
Agent 2 -Transitional Oversteer: This increases the RR and RB. Consider a car that is having trouble holding the line on the 2nd turn on MV2. I would increase this value by 1, perhaps 2. This will slow the weight transfer to the outside on the rear of the car, allowing it to come around a little sooner.
Agent 3 - Transitional Understeer: This increases the FR and FB. Use this on a car that is getting loose in the backend in chicanes and places like that.
Other than that, I leave the dampers alone. I noticed that the game does not modify the damper values for changes in spring rate, so I stopped doing that as well.
Should I notice another combination of Damper changes that cures a problem - I would just add another agent.
Get a holt of Newt's Blooze Tooner, or my Car Sheet and set it up for a car at 56% Note the ARB, Spring, and Rebound values. Then change it to 56.5% This change is minimal. But analyse how it changed. There is a little more weight on the front wheels now, a little less on the rear. The ARB is softer in front and stiffer in the rear. Then be adding the agents, the initial shock of a weight transition is less disruptive.
That's pretty much how I go about it... the types of things I am considering.
I hope it helps some...

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