Author Topic: Muscle Inc Class Development.  (Read 6074 times)

DirtDriver

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Re: Muscle Inc Class Development.
« Reply #60 on: January 31, 2008, 02:42:07 PM »
Uh, yeah...so I noticed. I wonder how many of the cars you can actually sneak Y-rated on and get by?

Anyway, I am sitting at 3400 lbs plus so I am gettting a bit of a Physics 101 course...She really isn't happy changing directions. LMAO. This is fun.

DD

DirtDriver

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Re: Muscle Inc Class Development.
« Reply #61 on: January 31, 2008, 11:28:36 PM »
How did you guys get the Z/28 to stay in this class? When I upgrade Platform and Handling and add the tire width requirement I am over.

DD

Fit4aking

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Re: Muscle Inc Class Development.
« Reply #62 on: January 31, 2008, 11:30:44 PM »
The Z-28 is the only car that can't have all the platform parts.  Its one of the outliers.  If you leave out the driveshaft it's still under.  I think its the most stock of the superstocks but so far is still competative.
Go sell crazy someplace else, we're all stocked up here.

DirtDriver

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Re: Muscle Inc Class Development.
« Reply #63 on: January 31, 2008, 11:41:19 PM »
You might want to specify that in the specs, then. My understanding was that I was required to race level upgrades on platform and handling. Obviously, I understand how difficult it is to set specs for a garage. My preference has been to not set a restriction I can't set in the game. Might be easier to just leave the Z/28 out of the list, I don't know. Still, very solid concept! It really is grassroots in that you have to manage the weight with your driving rather than stripping out the 8-track...do you remember those?


Edit: I just read your PM...that sounds like a plan.

DD

Blooze

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Re: Muscle Inc Class Development.
« Reply #64 on: February 03, 2008, 05:47:19 AM »
I couldn't be more tickled with this D class thing.  The thought of going back to running an FF car in D class almost makes me yawn.

But for the sake of dialing in, and to perhaps eliminate too many addendums like the Z28 issue from the spec, I think we may want to consider the adjustment that Ske suggested in the "Roots" challenge.  That is to only make the Adjustable parts required at the Race level.

These would be...
  • Brakes
  • Springs/Dampers
  • Anti Roll Bars
  • Transmission
  • Differential
  • Rear Wing

This would give a few more options to the builder, keep the cars completely tunable, and be enough of road block to keep the Rocket Scientists from plying their video game skills.

Thawts  ???
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larryCR

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Re: Muscle Inc Class Development.
« Reply #65 on: February 03, 2008, 06:03:16 AM »
I couldn't be more tickled with this D class thing.  The thought of going back to running an FF car in D class almost makes me yawn.

After seeing the comments about the muscle cars on Copperhead yesterday I jumped back in my Mk2 and gave it another whirl. I was able to pick up a few tenths and crawl up the board a few places, but I still couldn't catch the fast pack in the muscle cars just ahead of me. I can see I need more practice with the rear drive machines.

BTW: My laps in the Mk2 didn't make me yawn at all.  ;) It's just a totally different type of challenge to go really fast through the corners and crawl down the straights.

Blooze

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Re: Muscle Inc Class Development.
« Reply #66 on: February 03, 2008, 06:11:56 AM »
LOL - that Yawn was more for dramatic affect than anything else.  Myself, I have yet to hit D Class with either of my Integras...

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Fit4aking

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Re: Muscle Inc Class Development.
« Reply #67 on: February 03, 2008, 09:52:29 AM »
Blooze-I can't believe the size of the leaderboard as well as the amount of leaderboard spots taken over by all kinds of American Iron.  That alone is impressive, as a leaderboard attack never even crossed my mind in these things.

As far as Ske's opinion on the class.  I think I'll leave it like it is until the conclusion of this challenge.  After that I'll spend some time seeing how far in each direction I can go with his restrictions (grip vs. hp).  After its quantified a bit we should know how much of an impact those changes would make.  If its better we can work it in.  No need to go changin the dynamic after the challenge starts though, not quite the twist I was thinkin.
Go sell crazy someplace else, we're all stocked up here.

Blooze

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Re: Muscle Inc Class Development.
« Reply #68 on: February 03, 2008, 09:57:15 AM »
LOL - I wasn't thinking of changing it in the middle, that is why I brought it to this thread.

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DirtDriver

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Re: Muscle Inc Class Development.
« Reply #69 on: February 03, 2008, 10:20:56 AM »
Just for clarification...

The Z/28 will not stay under 400 with just the driveshaft and flywheel parts left out. The tire width increase forces us to take several steps up in rim size increase to get it to spec. That is the only way I have been able to build it out. If you guys aren't running huge rims you must have left the tire width off. Was that the intention?

DD

TheJohnNewton

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Re: Muscle Inc Class Development.
« Reply #70 on: February 03, 2008, 01:48:55 PM »
... and be enough of road block to keep the Rocket Scientists from plying their video game skills.

Thawts  ???

So does that make us brain surgeons?  :)  Sounds like a good idea to me.
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Ske

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Re: Muscle Inc Class Development.
« Reply #71 on: February 03, 2008, 02:34:34 PM »
Just for clarification...

The Z/28 will not stay under 400 with just the driveshaft and flywheel parts left out. The tire width increase forces us to take several steps up in rim size increase to get it to spec. That is the only way I have been able to build it out. If you guys aren't running huge rims you must have left the tire width off. Was that the intention?

DD

This is my build:

215/55R17 stock wheels
Race handling
Street flywheel (sport flywheel+street driveshaft saves you 0.3 more lbs)
Stock weight
Rear aero

Did you forget the spoiler?  ???

Dropping to street flywheel and sport driveshaft allows you to fit good lookin' Motegi Touge wheels, which I've taken the liberty of doing now (after the challenge times were set, of course) Just couldn't look at those fugly stock rims anymore  ;)
« Last Edit: February 03, 2008, 02:39:01 PM by Ske »

DirtDriver

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Re: Muscle Inc Class Development.
« Reply #72 on: February 03, 2008, 02:43:38 PM »
Yes, I needed to increase the rim size...that's all.

DD

Ske

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Re: Muscle Inc Class Development.
« Reply #73 on: February 03, 2008, 02:44:53 PM »
Ah, I thought 17" wheels were part of the SSSS spec.

Blooze

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Re: Muscle Inc Class Development.
« Reply #74 on: February 03, 2008, 03:00:22 PM »
Ah, I thought 17" wheels were part of the SSSS spec.
Ah, that was a little jest on my part that went sorely awry...

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