"Intentional or not, it seems Turn 10 gimped controller users." +1 Now I have a perfectly good excuse from a credible source that it isn't my fault!!!! Thanks Tonka.
That makes two of us 
A built in excuse for me also. Thanks Tonka!!!
Not to be so flippent... I've been struggling with simulation steering since inception of FM4. I use the Fanatec wheel, 250 degrees. Started with normal, went macho for no assists, so set sim steering. I was all over the place at first, but after a while I re-learned breaking and throttle points on the tracks I was most familiar with. I soon started to feel I was slowing down both in and out of turns in order to prevent the uncontrollable hack saw steering. I finaly got the steering to where it felt I was in control, not so much chronic over steer. But felt I as giving up too much lap time to maintain control. I had my family over this past weekend. Invited my nephew-in-law to take a few laps behind the wheel. I loaded a C class Ford Fiesta for him and stood back and watched. It was awful. He did not have a hope in hell to run a complete lap without winding the wheel lock to lock in an effort to keep the little buggy on the trail. I went back in and set difficulty to Normal, he was able to run complete laps and finish the race, last, but kept it on the track. I set steering difficulty to Normal on a few of my cars this past few days and it felt, well, NORMAL. So for what it is worth, that's where I am setting all cars.
I remember reading before release that the Sim setting was to remove the assists in the controller that we all knew was there for the controllers. Enabling them to navigate tracks that wheel users struggled with. Not so much struggled, but had to deal with more realistic action and reaction to steering input. The wheels were more precise. So, I figure applying Sim steering to the wheel is a mistake. The wheel is already precise. Apply Sim to the controller, as I think was intended, to remove the assists.
Funny, I remember one of the first questions I asked on the old Muscle Inc forum was "What do you guys use, wheel or controller?" The reason for that question, same as what we discuss here, wheels and controllers react differently. It would appear the developers tried to include a setting (simulation) that would help balance the controller and the wheel. Wheel vs Controller. It would appear it does matter.