Thanks Moose, that is a nice thing to say...
Re: Race TrackingI have given it some thought, specially when I catch myself saying "piss on it" when a lap goes bad, it doesn't matter anyway. And I did like the Career Leaderboards in the last version. Of course that meant that you had to go off and race the noobie races with an R1 to remain competitive - something I didn't like. In waltzing it around, I decided to pass for the following...
- Space - there are 28 lap races that I track. Lap times for these are kept in two worksheets. Tracking the races would double that.
- Capture issues - time spent looking at that little spinning "loading" icon is out of control in this version. I've tried cutting down on it some by reducing the after race time to 10 seconds. There is barely enough time to grab the lap time, and enter it - I usually help the speed reading by converting the seconds ball park-ish when I start the race. 176 is 2:56... I say that a couple of times to get it in my head. Also, because it goes flying by so fast, I need to get my eye back on the game in time to notice if there is any damage. Most of the time I know when I need to look for it - but you get surprised sometimes and then things don't balance and closing out at the end of the day can become a real pain in the ass. Adding the race time to the capture event would mean bumping the after race time back up to 30 seconds in order to have time to jump between two speadsheets and convert two times, one of which (the race time can cause you to pause - convert 8:36.275 NOW! See what I mean?
- There's no backup for flagging errors - either the game's or mine. The way my spreadsheets are set up, I know immediately if I have entered a time that is out of line. There would be no way to do this with the race times.
- I think database size and bandwidth consumed sending the extra data back and forth were the reasons MS dumped it, specially for a race with a top 100 time.
So, that is what I see with tracking race times. That doesn't mean someone else can't do it. I just decided for myself, I didn't want to deal with it. With a Five lap race, one has to be pretty well on his toes or the whole thing can be pissed away as a Hotlap event and you will have to do it again. The first lap is a throw away, and if you decert at the end of the second or third, the next is a throw away as well.
Re: Forza MoneyIt is interesting when you apply Real World concerns of running a Racing Team to the mix. That 50% cut on resales can suck you dry real fast if you don't watch it. The need to save for the rarest of the cars even adds more to the mix. The old buy it, try it, dump it from the olden days doesn't make it for me in the new version.
I have gotten flat out anal over my car count. 145 at this time. I can quite honestly say that each of those 145 has a purpose. I know why it is there and I really wanted to own it for one reason or another. I had so many scrapped projects in my Forza II garage it was pitiful.
I have a rule, and except for the Big Three, I stick with it. Every car in my garage
must pay for itself and its parts. I track this. I know how many of the 100 cars I have processed that I am upside down on. (2, at this time.) I can account for all but $77,472 of the $32,604,997 I have won in the game. I celebrate when I find some of it and the number is reduced. It will be a big time party if I ever get the two numbers to balance.

OCD much?

Me??

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