Author Topic: Manipulate the Weight Bias (Original Thread)  (Read 17102 times)

Tonka Crash

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Re: Manipulate the Weight Bias
« Reply #165 on: December 19, 2007, 10:22:49 PM »
These are empirical equations that are a best fit to the data available. This was all done in excel, I plotted total arb, total rebound and total spring rate against the handling stat, i.e. 9.7 for the F333 R1 and it looked like a trend.  I started throwing out wild points, bye, bye Saleen S7, to reduce scatter and added a polynomial trendline to it.  The equations come from the trend lines.   Since the handling stat will change as the car is upgraded the suspension values should adjust with the upgrades.

Honestly I don't know how well this will work, I may be seeing things, and it's probably premature to share it, but it's something that I've been mulling over a while and I'm going to be away from my xbox for the next several days.  So I was hoping someone might want to do some testing until I can get back to it.
« Last Edit: December 19, 2007, 10:27:25 PM by Tonka Crash »
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Tonka Crash

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Re: Manipulate the Weight Bias
« Reply #166 on: December 19, 2007, 10:44:35 PM »
  • What are the constants?  Just the constants for a 3 order polynomial curve fit :)
  • What is the handling variable?  What form does it take?  Where does it come from?   The published handling statistic for the car after all upgrades, i.e. 9.7 for the Ferrari F333
  • Are those some sort of standard plotting calculation or is that what was required to produce your numbers?  If so, how in the hell did you come up with that?   This is more complicated.  I looked for trends in the data and used excel to add a trendline to a X-Y plot of ARB, etc vs handling.
« Last Edit: December 19, 2007, 10:47:25 PM by Tonka Crash »
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JG4tr

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Re: Manipulate the Weight Bias
« Reply #167 on: December 19, 2007, 11:25:41 PM »
Daaamn! My brain hasn't worked that well in more than twenty years. I guess I've been using it for the wrong things. ;)

Tonka Crash

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Re: Manipulate the Weight Bias
« Reply #168 on: December 19, 2007, 11:30:21 PM »
Daaamn! My brain hasn't worked that well in more than twenty years. I guess I've been using it for the wrong things. ;)
Data analysis is the bulk of my job. 
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Fit4aking

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Re: Manipulate the Weight Bias
« Reply #169 on: December 19, 2007, 11:31:29 PM »
Shyner, it all looks correct EXCEPT you should apply the higher value for the ARB to the REAR setting.

In your example you would put.

Anti Sway Bars:
     Front: 8.87
     Rear:  10.63

The ARB's are the only value that gets inverted.  If you applies the higher values to the front for your Springs, and Dampers than you did it as it was intended.  Hope its working out for you.
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Blooze

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Re: Manipulate the Weight Bias
« Reply #170 on: December 20, 2007, 07:47:14 AM »
Oh ARG and heck!   >:(

I just got Tonka's formulae worked out in a spreadsheet and I gotta haul ass to get my daughter to the Dentist's office in T Town this morning.

I have attached it to this post in hopes that one of you European folks will have a chance to give it a try this morning.

Data entry is only required in the Yellow fields.  All the red and purple fields are functions - be aware.

:) $
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TheTechnobear

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Re: Manipulate the Weight Bias
« Reply #171 on: December 20, 2007, 01:46:25 PM »
think the springs are a factor of 2 out ?

i only tried comparing one car and ARB and RB seemed fine, but springs were nearly 1/2  previous values



like the idea of linking it to handling, i suppose that and braking are the closest we have to how fast the car can shift weight.

does this also imply that ARB, RB and spring all increase with handling?
« Last Edit: December 20, 2007, 01:56:17 PM by TheTechnobear »

Tonka Crash

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Re: Manipulate the Weight Bias
« Reply #172 on: December 20, 2007, 03:54:21 PM »
think the springs are a factor of 2 out ?

i only tried comparing one car and ARB and RB seemed fine, but springs were nearly 1/2  previous values
This is expected.  How much it was shifted depends on which car you tried and how the car was set up originally.

like the idea of linking it to handling, i suppose that and braking are the closest we have to how fast the car can shift weight.

does this also imply that ARB, RB and spring all increase with handling?
They do this on the race cars and this was a trait I was trying to force on the production cars.
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gs shyner

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Re: Manipulate the Weight Bias
« Reply #173 on: December 20, 2007, 09:16:30 PM »
Fit, "et al" ,

Thnx!

I had been doing a 50/50 thingy but always kept adjusting it a bit softer in the rear such that the car would be a bit "tighter".
My style of driving likes the predicability of understeer, maybe why I'm slow right now compared to most.

The question started to bother me as the BTune springs in the front already have "understeer" so why would we further compound it with
higher ARB in the front?  Then I got's to some more thinking !! anyone smell smoke? !! maybe the higher ARB's in front are needed to help keep all that weight up front in check?.  Damn brain, 'tis a terrible thing.

I am currently running all the NA C-Class cars in the professional C-class races and tuned up a SRT4.   Forza2 on that applied the Spring defaults based on ANY change in weight, whether sprunged or not sprunged :).  Just like Mr. Blooze said "the only immutable piece of data concerning the suspension is the curb weight".  The FORZA 2 listed WB for the SRT4 did equal (within 1%) the Spring WB.

Now off to digest and bang head against Xbox controller on this new R1-R4 tune for production cars.


Slowpoke but havin fun,
George

Fit4aking

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Re: Manipulate the Weight Bias
« Reply #174 on: December 20, 2007, 09:40:38 PM »
GS, its fun to be slow.  I'm still a solid middle of the pack kinda guy.  I was once in your shoes and I'll tell from experience that the information and people here WILL make you a faster driver.  I don't have much experience with FWD and Forza so I can't offer any insight to your SRT4.  I'll be glad to help with a Panoz or a TVR, or any other car over at the Speedshop.

BTW, I just recently decided to actually manipulate the weight and the Trans Am is the first car that I independantly adjusted the ARB's, Springs, and Dampers to different bias ratings. 
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bimmerlovere39

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Re: Manipulate the Weight Bias
« Reply #175 on: December 20, 2007, 10:51:27 PM »
Fit, "et al" ,

Thnx!

I had been doing a 50/50 thingy but always kept adjusting it a bit softer in the rear such that the car would be a bit "tighter".
My style of driving likes the predicability of understeer, maybe why I'm slow right now compared to most.

The question started to bother me as the BTune springs in the front already have "understeer" so why would we further compound it with
higher ARB in the front?  Then I got's to some more thinking !! anyone smell smoke? !! maybe the higher ARB's in front are needed to help keep all that weight up front in check?.  Damn brain, 'tis a terrible thing.

I am currently running all the NA C-Class cars in the professional C-class races and tuned up a SRT4.   Forza2 on that applied the Spring defaults based on ANY change in weight, whether sprunged or not sprunged :).  Just like Mr. Blooze said "the only immutable piece of data concerning the suspension is the curb weight".  The FORZA 2 listed WB for the SRT4 did equal (within 1%) the Spring WB.

Now off to digest and bang head against Xbox controller on this new R1-R4 tune for production cars.


Slowpoke but havin fun,
George

One place I do know where there is a FWD setup is in JEi - but no WB theory there.

I love how what was once a simple "I wonder..." turned into this monster of a theory.  :D
It is highly likely that the above post was produced with a drippy jowl.

Blooze

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Re: Manipulate the Weight Bias
« Reply #176 on: December 21, 2007, 09:06:46 AM »
I am going to ramble and run amock here - it is sort of the way my head works...  consider this a white boarding session of sorts...  :-[

***

I built out a Boss 429 using the Tonka Toy last night.  I had the handling set to 6.13 in order to generate an ARB setting as close to 27 (27.01) as I could get.  The Total rebound came out to 14.8, and with a Race level WR weight of 2602, the Total Spring came out to 734.4.  I set my car up with the results of applying a 53% Wb.

The car was a bit quick to turn in and a tad oversteerish - setting the Castor to 5.1 to slow steering response and eventually changing the Wb to 54%  helped some.  But the car was still a bit dicey to drive.  The best way I can describe it is that it felt light.  It sort of floated around on the road.   My thoughts when problems arose is that the car needed weight.

***

We have had some discussion on what to consider - what to call - the results of dividing the Total Spring rate (either for half or the whole car) by the curb weight.  I think the number has more of an "automotive" flavor if spring rate of the whole car is used.  Then someone can say something like... "My springs are set to 74% of my cars weight."  Or if you insist, he could say, "My springs are set to 37% of my cars weight." but somehow that doesn't relate to me as well as the other.

This is not Sprung Weight nor is the result of subtracting this value from 1 the percentage of Unsprung Weight.  We've had this discussion.  The super cars muck that thought all up.  And, the idea that an R4 car would have a 40% unsprung weight seems ludicrous as well.

Whatever we call it, the sentence makes sense.  My spring rate is <this> percent of my car's curb weight.  This can be calculated quite easily - just multiply the curb weight by the spring rate percent (ratio?)

***

The Spring Weight Ratio that the calculator was producing was 55.78%.  In order for me to get a set of spring values that approximated the values that the car had, I had to set the handling variable to 8.0 - this also netted me a Total ARB of 35.52, and a Total Rebound of 16.9.  I was a bit uncomfortable with the ARB value, in the interest of science however, I will try it today.  :)

***

Back to my floating assed Boss - I calculated a set of springs using a Spring Weight Ratio of 72.8% which gave me spring rates just a tad stiffer than what I'd had.  This got rid of the floats!  I ended up setting my best time on Laguna Seca to date with a MInc B car, an improvement of .6xx seconds over the previous time, in just a few laps.  My current goal for this track and a Muscle car is to beat 93.5 seconds, and that seems within reach right now.

***

So, in my mind, something is not right about the way the Tonka Toy calculates the spring rate.  I'm not saying, "Error" or "Bug" - just that the value is not turning out as is required by the cars in question.

***

Another life ago when I was a young man in Colorado, I had a logging and firewood business.  I sold my firewood by the cord, a unit of measure that equates to 128 cubic feet - commonly described as a stack of wood 4' x 8' x 4'.  There is another unit of measure used for firewood - a rick (ric, rik  ???).  This is a stack of firewood 4' x 8'.  It is missing a dimension.  The volume of the rick ends up being a factor of length the chunks of wood are cut to.  If the sticks are 2' long, you have half a cord.  If they are 16", you have a third of a cord.  In order to get an accurate number about the acutal volume of a rick, you would have to measure the length of each stick.  If one were to then try to plot the volume of a rick of wood, he would have to use a scatter graph because the values would be all over the place.

Or consider...

"Bring me a 2 x 10 for a floor joist."

"How long do you want it?"

"Damn, do I have to tell you everything?"  

Trying to build something without all the dimensions is rough business at best.

Now before you go to hollerin' "Blooze, have you lost your ever lovin' mind?", go and sort Tonka's data by the last column - the Spring % Weight field.  Then look at the Class, PI, and Handling fields when sorted in this order.  If a stiffer spring rate is an indicator of better performance, then the R4 cars are among the worst cars in the game.  And the Super Cars are much better than the R1 cars.

We are missing a dimension.  And a scatter graph would be required to plot the data.

***

So what is the missing dimension?

Well first, a couple points
  • I think relating the ARBs and the Weight as they are related in the spring calculation is an incorrect supposition.  If for no other reason, notice that in the game, the ARB values do not change no matter what you do to the weight.  And secondly, the results do not work.
  • Aerodynamic settings were not included, nor should they be.  For my part, I understand very little about how they are applied and what the values supplied mean in the forms of units of gravity.  Then consider that the gravity affect is variable by speed...  But, this doesn't mean that the Aerodyamics should not be considered.  In short, the reason the R1 cars get away with the suspension settings they have is due to the fact that they have 766 units of downforce being applied to them as well.

I think the missing dimension is the Spring Weight Ratio (SWR).  I will stipulate:

SWR = ((FSR + RSR) * 2) / CW

where:
  • FSR = Front Spring Rate
  • RSR = Rear Spring Rate
  • CW = Curb Weight

Consider that the SWR is available to us as soon as we purchase the Race level Springs.  It can be calculated from default values.  It will change as the CW changes when weight affecting parts are purchased.  Consider also that this value can be stipulated, much the way we can stipulate the Wb, and now the Handling Stat.  If the stock SWR is 72%, I can stiffen this by saying I want it to be 74%.

Then in the calculator, the Total Spring calculation would then become simply...  

Total Spring = CW * SWR * .5

***

Okay, I am going to put the caps back on all the little markers and yield the floor.

Your turn...

;D $
« Last Edit: November 02, 2009, 10:12:45 AM by Blooze »
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Fit4aking

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Re: Manipulate the Weight Bias
« Reply #177 on: December 21, 2007, 09:43:33 AM »
Blooze you would do well to stop in a Barnes and Noble next time your in civilization and pick up a book called "Chassis Engineering" by Herb Adams.  There is a bunch of information pretaining to the calculations you guys are attempting in the Forza world.  There is everything from calculating spring rate, spring load, camber and caster adjustments, balancing over/understeer, vehicle balancing etc.

One thing that jumps to mind after the whiteboard session is that Herb states the spring rate of a car should be just enough to support the weight of the car.  Then you balance the weight of the car with spring load, add damper values to transfer the weight, and move on through the alignment.  If nothing else the definition of terms and how they interact is great.  He even has a program that models alignment change over a defined suspension travel.  Its like 10 pages of calculations on each wheel.  On paper you can see how the tire contact patch changes through a defined control arm sweep.  Camber, caster, toe, tire scrub, bumpsteer, everything.  If I were Turn 10 that is the software I would embedd to provide vehicle telemetry.  I'll go back over the chapters tonight if I get a chance.

BTW, the book is currently being used in a RL project to mate an S-10 full frame (from a short bed, standard cab) to a Chevy Cavalier shell.  Thats right unequal length front control arms, independant rear suspension (after the back half) and a triangulated chassis on top of the ladder frame.  It should be a real track beast when its done.
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JG4tr

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Re: Manipulate the Weight Bias
« Reply #178 on: December 21, 2007, 01:22:49 PM »
I've been thinking about picking up some 'research material' lately myself so, thanks for that recommendation Fit.

Well, I was going to play devil's advocate on this discussion this morning but, it looks as though the early bird ( Blooze ) may have already gotten the worm. After thinking about it for a couple of days, it seemed that we might be putting the cart before the horse by thinking that having a higher spring percentage was 'responsible' for the higher level of performance in the R1 as compared to lower classes.

I kept thinking to myself.... Couldn't the reason for the higher % be that the vehicle has a lower curb weight to start with? Couldn't the reason for the greater performance be due to low curb weight, ultra-low center of gravity, wider and/or stickier tires, significantly more aerodynamic efficiency and available downforce???

I guess that I just couldn't think of a reason why having a higher S% would make a car faster when I knew that when I run one of those F333sp's, it always went faster when I lowered the percentage.

Blooze

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Re: Manipulate the Weight Bias
« Reply #179 on: December 21, 2007, 01:58:59 PM »
LOL - by "Your Turn", I meant anybody that wanted to weigh in on it...

:)

The equating of higher Spring Rate with Higher Performance is not hard to do, and they are related.  But as can be seen from the data, a high spring rate will not reflect the Handling value if the SWR is not present.

I think is what I was trying to say...

 :-\ $
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