The established 54 ish% WBT works because it makes complete sense. It makes it possible to tune other parts like brake bias and diff settings in a way that the car is totally tuneable and easily driven to the limit.
I think the ARB effects fell within this balance, but may not have been in full agreement with the original chassis balance.
It was the "oddballs" I was particularly curious about, does anyone remember any specific ones?
I would assume the RR type cars (AWD Porsche 959, and 911s) did not fit the 54 ish% methods very well, and I suspect there may have been issues with cars light MR cars too.
These oddballs, whatever they are, are the key to proving my theory.
A part of my new tuning balance theory has alot to do with the purpose of ARBs and how they affect the suspension balances in relation to steering in particular and task/workload distribution.
I've been trying to come up with values to determine how much work each end of the car is doing and then cross referencing that with whhat the chassis is trying to accomplish. Once I can get a feel for how the work is distributed, I can tweak for ease of control, and then find a common calc.
ARBs have been central to my latest thoughts because they both fix and exaserbate problems related to camber and control.
I've come to a simple realization that ARB bias needs to be a somewhat fixed ratio, but variable based on CoG, to the rear of a chassis.
The counter balance of that rear biased ARB is found in caster settings.
For example, i've been able to tune every one of my FM2 test cars with a fixed ARB bias ratio of 1/3 f/r. FF, FR, MR, FA, and even RR chassis have all been not only tunable with this fixed ratio of 1/3, but in some cases have shown an improvement in response and handling.
This rear biased ARB follows the merits of the 0/40 settings found in some leaderboard cars, but also ties in with some new info i've gotten from IRL SCCA drivers on ARB tuning.
This idea isn't anything fundamentally new, better, or terribly exciting, but it has got me excited for tuning experimentation in FM3.